using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Water : Season
{

    private BoxCollider2D boxCollider2D;
    private Rigidbody2D body2D;

    private void Awake()
    {
        boxCollider2D = GetComponent<BoxCollider2D>();
        body2D = GetComponent<Rigidbody2D>();
        if(this.GetSeason() == SeasonType.Winter)
        {
            boxCollider2D.enabled = false;
        }

    }
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }

}
